Role: Creative technologist
Tasks: User centered design, circuit design, hardware design, fabrication, coding
Technology: Arduino, Eagle, Othermill, Vectorworks, Laser cutter, capactive touch sensors, neopixels, small voltage motors
Children with various disabilities crave sensory input, and there are many styles of rooms which assist with this needed stimulation. However, there is room for innovation. Combining elements of assistive technology, custom hardware, and digital fabrication, we set out to make a technology-heavy wall that would allow for a one-of-a-kind experience for children.
After extensive user-testing and ideating with our team and experts in therapy and technology, we used magnets to make solid electrical connections. Students can play with 11 different animals and move them where ever they’d like on the wall, but when they close connections where steel circles are present, that animals will illuminate, vibrate, make sounds, and spin. Flowers on the wall respond to hands being nearby, and the tree being touched allows for circuits to close. We opted for an animal theme through which therapists will be able to teach students about the animal kingdom.